Multiple Dispatch
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Multiple dispatch or multimethods is a feature of some
programming language A programming language is a system of notation for writing computer programs. Programming languages are described in terms of their Syntax (programming languages), syntax (form) and semantics (computer science), semantics (meaning), usually def ...
s in which a function or
method Method (, methodos, from μετά/meta "in pursuit or quest of" + ὁδός/hodos "a method, system; a way or manner" of doing, saying, etc.), literally means a pursuit of knowledge, investigation, mode of prosecuting such inquiry, or system. In re ...
can be dynamically dispatched based on the run-time (dynamic) type or, in the more general case, some other attribute of more than one of its
arguments An argument is a series of sentences, statements, or propositions some of which are called premises and one is the conclusion. The purpose of an argument is to give reasons for one's conclusion via justification, explanation, and/or persua ...
. This is a generalization of single-dispatch polymorphism where a function or method call is dynamically dispatched based on the derived type of the object on which the method has been called. Multiple dispatch routes the dynamic dispatch to the implementing function or method using the combined characteristics of one or more arguments.


Understanding dispatch

Developers of computer software typically organize
source code In computing, source code, or simply code or source, is a plain text computer program written in a programming language. A programmer writes the human readable source code to control the behavior of a computer. Since a computer, at base, only ...
into named blocks variously called
subroutine In computer programming, a function (also procedure, method, subroutine, routine, or subprogram) is a callable unit of software logic that has a well-defined interface and behavior and can be invoked multiple times. Callable units provide a ...
s, procedures, subprograms, functions, or methods. The code in the function is executed by ''calling'' it – executing a piece of code that references its ''name''. This transfers control temporarily to the called function; when the function's execution has completed, control is typically transferred back to the instruction in the ''caller'' that follows the reference. Function names are usually selected so as to be descriptive of the function's purpose. It is sometimes desirable to give several functions the same name, often because they perform conceptually similar tasks, but operate on different types of input data. In such cases, the name reference at the function call site is not sufficient for identifying the block of code to be executed. Instead, the number and type of the arguments to the function call are also used to select among several function implementations. In more conventional, i.e., single-dispatch
object-oriented programming Object-oriented programming (OOP) is a programming paradigm based on the concept of '' objects''. Objects can contain data (called fields, attributes or properties) and have actions they can perform (called procedures or methods and impl ...
languages, when invoking a method (''sending a message'' in
Smalltalk Smalltalk is a purely object oriented programming language (OOP) that was originally created in the 1970s for educational use, specifically for constructionist learning, but later found use in business. It was created at Xerox PARC by Learni ...
, ''calling a member function'' in C++), one of its arguments is treated specially and used to determine which of the (potentially many) classes of methods of that name is to be applied. In many languages, the ''special'' argument is indicated syntactically; for example, a number of programming languages put the special argument before a dot in making a method call: special.method(other, arguments, here), so that lion.sound() would produce a roar, whereas sparrow.sound() would produce a chirp. In contrast, in languages with multiple dispatch, the selected method is simply the one whose arguments match the number and type of the function call. There is no ''special'' argument that ''owns'' the function/method carried out in a particular call. Multiple dispatch should be distinguished from function overloading, in which static typing information, such as a term's declared or inferred type (or base type in a language with subtyping) is used to determine which of several possibilities will be used at a given call site, and that determination is made at compile or link time (or some other time before program execution starts) and is thereafter invariant for a given deployment or run of the program. Many languages such as C++ offer robust function overloading but do not offer dynamic multiple dispatch (C++ only permits dynamic single dispatch through use of virtual functions).


Data types

When working with languages that can discriminate
data type In computer science and computer programming, a data type (or simply type) is a collection or grouping of data values, usually specified by a set of possible values, a set of allowed operations on these values, and/or a representation of these ...
s at
compile time In computer science, compile time (or compile-time) describes the time window during which a language's statements are converted into binary instructions for the processor to execute. The term is used as an adjective to describe concepts relat ...
, selecting among the alternatives can occur then. The act of creating such alternative functions for compile time selection is usually referred to as overloading a function. In programming languages that defer data type identification until run time (i.e., late binding), selection among alternative functions must occur then, based on the dynamically determined types of function arguments. Functions whose alternative implementations are selected in this manner are referred to most generally as ''multimethods''. There is some run-time cost associated with dynamically dispatching function calls. In some languages, the distinction between overloading and multimethods can be blurred, with the compiler determining whether compile time selection can be applied to a given function call, or whether slower run time dispatch is needed.


Issues

There are several known issues with dynamic-dispatch, both single and multiple. While many of these issues are solved for single-dispatch, which has been a standard feature in object-oriented programming languages for decades, these issues become more complicated in the multiple-dispatch case.


Expressiveness and modularity

In most popular programming languages, source code is delivered and deployed in granules of functionality which we will here call ''packages''; actual terminology for this concept varies between language. Each package may contain multiple type, value, and function definitions, packages are often compiled separately in languages with a compilation step, and a non-cyclical dependency relationship may exist. A complete program is a set of packages, with a ''main package'' which may depend on several other packages, and the whole program consisting of the transitive closure of the dependency relationship. The so-called expression problem relates to the ability for code in a depending package to extend behaviors (functions or datatypes) defined in a base package from within an including package, without modifying the source to the base package. Traditional single-dispatch OO languages make it trivial to add new datatypes but not new functions; traditional functional languages tend to have the opposite effect, and multiple dispatch, if implemented correctly, allows both. It is desirable for an implementation of multiple dispatch to have the following properties: * It is possible to define different "cases" of a multi-method from within different packages without modifying the source of a base package. * Inclusion of another package in the program should not change the behavior of a given multi-method call, when the call does not use any datatypes defined in the package. * Conversely, if a datatype is defined in a given package, and a multi-method extension using that type is also defined in the same package, and a value of that type is passed (through a base type reference or into a generic function) into another package with no dependency on that package, and then the multi-method is invoked with that value as an argument, the multi-method case defined in the package which includes the type should be employed. To put it another way—within a given program, the same multi-method invoked with the same set of arguments should resolve to the same implementation, regardless of the location of the call site, and whether or not a given definition is "in scope" or "visible" at the point of the method call.


Ambiguity

It is generally desirable that for any given invocation of a multi-method, there be at most one "best" candidate among implementation cases of the multi-method, and/or that if there is not, that this be resolved in a predictable and deterministic fashion, including failure. Non-deterministic behavior is undesirable. Assuming a set of types with a non-circular subtyping relationship, one can define that one implementation of a multi-method is "better" (more specific) if all dynamically-dispatched arguments in the first are subtypes of all dynamically-dispatched arguments specified in the second, and at least one is a strict subtype. With single dispatch and in the absence of multiple inheritance, this condition is trivially satisfied, but with multiple dispatch, it is possible for two or more candidates to satisfy a given actual argument list, but neither is more specific than the other (one dynamic argument being the subtype in one case, another being the subtype in the other case). This particularly can happen if two different packages, neither depending on the other, both extend some multi-method with implementations concerning each package's types, and then a third package that includes both (possibly indirectly) then invokes the multi-method using arguments from both packages. Possible resolutions include: * Treating any ambiguous calls as an error. This might be caught at compile time (or otherwise before deployment), but might not be detected until runtime and produce a runtime error. * Ordering the arguments, so e.g. the case with the most specific first argument is selected, and subsequent arguments are not considered for ambiguity resolution unless the first argument is insufficient to resolve the issue. * Construction of other rules for resolving an ambiguity in one direction or another. Sometimes, such rules might be arbitrary and surprising. In the rules for static overload resolution in C++, for instance, a type which matches exactly is understandably considered a better match than a type which matches through a base type reference or a generic (template) parameter. However, if the only possible matches are either through a base type or a generic parameter, the generic parameter is preferred over the base type, a rule that sometimes produces surprising behavior.


Efficiency

Efficient implementation of single-dispatch, including in programming languages that are separately compiled to object code and linked with a low-level (not-language-aware) linker, including dynamically at program load/start time or even under the direction of the application code, are well known. The " vtable" method developed in C++ and other early OO languages (where each class has an array of function pointers corresponding to that class's virtual functions) is nearly as fast as a static method call, requiring O(1) overhead and only one additional memory lookup even in the un-optimized case. However, the vtable method uses the function name and not the argument type as its lookup key, and does not scale to the multiple dispatch case. (It also depends on the object-oriented paradigm of methods being features of classes, not standalone entities independent of any particular datatype). Efficient implementation of multiple-dispatch remains an ongoing research problem.


Use in practice

To estimate how often multiple dispatch is used in practice, Muschevici et al. studied programs that use dynamic dispatch. They analyzed nine applications, mostly compilers, written in six different languages: Common Lisp Object System, Dylan, Cecil, MultiJava, Diesel, and Nice. Their results show that 13–32% of generic functions use the dynamic type of one argument, while 2.7–6.5% of them use the dynamic type of multiple arguments. The remaining 65–93% of generic functions have one concrete method (overrider), and thus are not considered to use the dynamic types of their arguments. Further, the study reports that 2–20% of generic functions had two and 3–6% had three concrete function implementations. The numbers decrease rapidly for functions with more concrete overriders. Multiple dispatch is used much more heavily in Julia, where multiple dispatch was a central design concept from the origin of the language: collecting the same statistics as Muschevici on the average number of methods per generic function, it was found that the Julia
standard library In computer programming, a standard library is the library (computing), library made available across Programming language implementation, implementations of a programming language. Often, a standard library is specified by its associated program ...
uses more than double the amount of overloading than in the other languages analyzed by Muschevici, and more than 10 times in the case of binary operators. The data from these papers is summarized in the following table, where the dispatch ratio DR is the average number of methods per generic function; the choice ratio CR is the mean of the square of the number of methods (to better measure the frequency of functions with a large number of methods); and the degree of specialization DoS is the average number of type-specialized arguments per method (i.e., the number of arguments that are dispatched on):


Theory

The theory of multiple dispatching languages was first developed by Castagna et al., by defining a model for overloaded functions with late binding. It yielded the first formalization of the problem of covariance and contravariance of object-oriented languages and a solution to the problem of binary methods.


Examples

Distinguishing multiple and single dispatch may be made clearer by an example. Imagine a game that has, among its (user-visible) objects, spaceships and asteroids. When two objects collide, the program may need to do different things according to what has just hit what.


Languages with built-in multiple dispatch


C#

C# introduced support for dynamic multimethods in version 4 (April 2010) using the 'dynamic' keyword. The following example demonstrates multimethods. Like many other statically-typed languages, C# also supports static method overloading. Microsoft expects that developers will choose static typing over dynamic typing in most scenarios. The 'dynamic' keyword supports interoperability with COM objects and dynamically-typed .NET languages. The example below uses features introduced in C# 9 and C# 10. using static ColliderLibrary; Console.WriteLine(Collide(new Asteroid(101), new Spaceship(300))); Console.WriteLine(Collide(new Asteroid(10), new Spaceship(10))); Console.WriteLine(Collide(new Spaceship(101), new Spaceship(10))); string Collide(SpaceObject x, SpaceObject y) => x.Size > 100 && y.Size > 100 ? "Big boom!" : CollideWith(x as dynamic, y as dynamic); // Dynamic dispatch to CollideWith method class ColliderLibrary abstract record SpaceObject(int Size); record Asteroid(int Size) : SpaceObject(Size); record Spaceship(int Size) : SpaceObject(Size); Output: Big boom! a/s s/s


Groovy

Groovy ''Groovy'' (or, less commonly, ''groovie'' or ''groovey'') is a slang colloquialism popular during the 1960s and 1970s. It is roughly synonymous with words such as "excellent", "fashionable", or "amazing", depending on context. History The word ...
is a general purpose
Java Java is one of the Greater Sunda Islands in Indonesia. It is bordered by the Indian Ocean to the south and the Java Sea (a part of Pacific Ocean) to the north. With a population of 156.9 million people (including Madura) in mid 2024, proje ...
compatible/interusable
JVM A Java virtual machine (JVM) is a virtual machine that enables a computer to run Java programs as well as programs written in other languages that are also compiled to Java bytecode. The JVM is detailed by a specification that formally descri ...
language, which, contrary to Java, uses late binding / multiple dispatch. /* Groovy implementation of C# example above Late binding works the same when using non-static methods or compiling class/methods statically (@CompileStatic annotation) */ class Program class Collider class SpaceObject @InheritConstructors class Asteroid extends SpaceObject @InheritConstructors class Spaceship extends SpaceObject


Common Lisp

In a language with multiple dispatch, such as
Common Lisp Common Lisp (CL) is a dialect of the Lisp programming language, published in American National Standards Institute (ANSI) standard document ''ANSI INCITS 226-1994 (S2018)'' (formerly ''X3.226-1994 (R1999)''). The Common Lisp HyperSpec, a hyperli ...
, it might look more like this (Common Lisp example shown): (defclass asteroid () ((size :reader size :initarg :size))) (defclass spaceship () ((size :reader size :initarg :size))) (defun space-object (class size) (make-instance class :size size)) ; collide-with is a generic function with multiple dispatch (defmethod collide-with ((x asteroid) (y asteroid)) "a/a") (defmethod collide-with ((x asteroid) (y spaceship)) "a/s") (defmethod collide-with ((x spaceship) (y asteroid)) "s/a") (defmethod collide-with ((x spaceship) (y spaceship)) "s/s") (defun collide (x y) (if (and (> (size x) 100) (> (size y) 100)) "big-boom" (collide-with x y))) (print (collide (space-object 'asteroid 101) (space-object 'spaceship 300))) (print (collide (space-object 'asteroid 10) (space-object 'spaceship 10))) (print (collide (space-object 'spaceship 101) (space-object 'spaceship 10))) and similarly for the other methods. Explicit testing and "dynamic casting" are not used. In the presence of multiple dispatch, the traditional idea of methods as being defined in classes and contained in objects becomes less appealing—each ''collide-with'' method above is attached to two different classes, not one. Hence, the special syntax for method invocation generally disappears, so that method invocation looks exactly like ordinary function invocation, and methods are grouped not in classes but in generic functions.


Julia

Julia has built-in multiple dispatch, and it is central to the language design. The Julia version of the example above might look like: abstract type SpaceObject end struct Asteroid <: SpaceObject size::Int end struct Spaceship <: SpaceObject size::Int end collide_with(::Asteroid, ::Spaceship) = "a/s" collide_with(::Spaceship, ::Asteroid) = "s/a" collide_with(::Spaceship, ::Spaceship) = "s/s" collide_with(::Asteroid, ::Asteroid) = "a/a" collide(x::SpaceObject, y::SpaceObject) = (x.size > 100 && y.size > 100) ? "Big boom!" : collide_with(x, y) Output: julia> collide(Asteroid(101), Spaceship(300)) "Big boom!" julia> collide(Asteroid(10), Spaceship(10)) "a/s" julia> collide(Spaceship(101), Spaceship(10)) "s/s"


Raku

Raku, like Perl, uses proven ideas from other languages, and type systems have shown themselves to offer compelling advantages in compiler-side code analysis and powerful user-side semantics via multiple dispatch. It has both multimethods, and multisubs. Since most operators are subroutines, it also has multiple dispatched operators. Along with the usual type constraints, it also has ''where'' constraints that allow making very specialized subroutines. subset Mass of Real where 0 ^..^ Inf; role Stellar-Object class Asteroid does Stellar-Object class Spaceship does Stellar-Object my Str @destroyed = < obliterated destroyed mangled >; my Str @damaged = « damaged 'collided with' 'was damaged by' »; # We add multi candidates to the numeric comparison operators because we are comparing them numerically, # but makes no sense to have the objects coerce to a Numeric type. # ( If they did coerce we wouldn't necessarily need to add these operators. ) # We could have also defined entirely new operators this same way. multi sub infix:« <=> » ( Stellar-Object:D $a, Stellar-Object:D $b ) multi sub infix:« < » ( Stellar-Object:D $a, Stellar-Object:D $b ) multi sub infix:« > » ( Stellar-Object:D $a, Stellar-Object:D $b ) multi sub infix:«

» ( Stellar-Object:D $a, Stellar-Object:D $b ) # Define a new multi dispatcher, and add some type constraints to the parameters. # If we didn't define it we would have gotten a generic one that didn't have constraints. proto sub collide ( Stellar-Object:D $, Stellar-Object:D $ ) # No need to repeat the types here since they are the same as the prototype. # The 'where' constraint technically only applies to $b not the whole signature. # Note that the 'where' constraint uses the `<` operator candidate we added earlier. multi sub collide ( $a, $b where $a < $b ) multi sub collide ( $a, $b where $a > $b ) # This has to be after the first two because the other ones # have 'where' constraints, which get checked in the # order the subs were written. ( This one would always match. ) multi sub collide ( $a, $b ) # The following two candidates can be anywhere after the proto, # because they have more specialized types than the preceding three. # If the ships have unequal mass one of the first two candidates gets called instead. multi sub collide ( Spaceship $a, Spaceship $b where $a

$b ) # You can unpack the attributes into variables within the signature. # You could even have a constraint on them `(:mass($a) where 10)`. multi sub collide ( Asteroid $ (:mass($a)), Asteroid $ (:mass($b)) ) my Spaceship $Enterprise .= new(:mass(1),:name('The Enterprise')); collide Asteroid.new(:mass(.1)), $Enterprise; collide $Enterprise, Spaceship.new(:mass(.1)); collide $Enterprise, Asteroid.new(:mass(1)); collide $Enterprise, Spaceship.new(:mass(1)); collide Asteroid.new(:mass(10)), Asteroid.new(:mass(5));


Extending languages with multiple-dispatch libraries


JavaScript

In languages that do not support multiple dispatch at the language definition or syntactic level, it is often possible to add multiple dispatch using a
library A library is a collection of Book, books, and possibly other Document, materials and Media (communication), media, that is accessible for use by its members and members of allied institutions. Libraries provide physical (hard copies) or electron ...
extension. JavaScript and TypeScript do not support multimethods at the syntax level, but it is possible to add multiple dispatch via a library. For example, the ''multimethod package''@arrows/multimethod
Multiple dispatch in JavaScript/TypeScript with configurable dispatch resolution by Maciej Cąderek.
provides an implementation of multiple dispatch, generic functions. Dynamically-typed version in JavaScript: import from '@arrows/multimethod' class Asteroid class Spaceship const collideWith = multi( method( steroid, Asteroid (x, y) => ), method( steroid, Spaceship (x, y) => ), method( paceship, Asteroid (x, y) => ), method( paceship, Spaceship (x, y) => ), ) Statically-typed version in TypeScript: import from '@arrows/multimethod' class Asteroid class Spaceship type CollideWith = Multi & const collideWith: CollideWith = multi( method( steroid, Asteroid (x, y) => ), method( steroid, Spaceship (x, y) => ), method( paceship, Asteroid (x, y) => ), method( paceship, Spaceship (x, y) => ), )


Python

Multiple dispatch can be added to Python using a
library A library is a collection of Book, books, and possibly other Document, materials and Media (communication), media, that is accessible for use by its members and members of allied institutions. Libraries provide physical (hard copies) or electron ...
extension. For example, using the module ''multimethod.py'' and also with the module ''multimethods.py''multimethods.py
, Multiple dispatch in Python with configurable dispatch resolution by David Mertz, et al.
which provides CLOS-style multimethods for Python without changing the underlying syntax or keywords of the language. from multimethods import Dispatch from game_objects import Asteroid, Spaceship from game_behaviors import as_func, ss_func, sa_func collide = Dispatch() collide.add_rule((Asteroid, Spaceship), as_func) collide.add_rule((Spaceship, Spaceship), ss_func) collide.add_rule((Spaceship, Asteroid), sa_func) def aa_func(a, b): """Behavior when asteroid hits asteroid.""" # ...define new behavior... collide.add_rule((Asteroid, Asteroid), aa_func) # ...later... collide(thing1, thing2) Functionally, this is very similar to the CLOS example, but the syntax is conventional Python. Using Python 2.4 decorators, Guido van Rossum produced a sample implementation of multimethods with a simplified syntax: @multimethod(Asteroid, Asteroid) def collide(a, b): """Behavior when asteroid hits a asteroid.""" # ...define new behavior... @multimethod(Asteroid, Spaceship) def collide(a, b): """Behavior when asteroid hits a spaceship.""" # ...define new behavior... # ... define other multimethod rules ... and then it goes on to define the multimethod decorator. The PEAK-Rules package provides multiple dispatch with a syntax similar to the above example. It was later replaced by PyProtocols. The Reg library also supports multiple and predicate dispatch. With the introduction of type hints, multiple dispatch is possible with even simpler syntax. For example, usin
plum-dispatch
from plum import dispatch @dispatch def collide(a: Asteroid, b: Asteroid): """Behavior when asteroid hits a asteroid.""" # ...define new behavior... @dispatch def collide(a: Asteroid, b: Spaceship): """Behavior when asteroid hits a spaceship.""" # ...define new behavior... # ...define further rules...


Emulating multiple dispatch


C

C does not have dynamic dispatch, so it must be implemented manually in some form. Often an enum is used to identify the subtype of an object. Dynamic dispatch can be done by looking up this value in a
function pointer A function pointer, also called a subroutine pointer or procedure pointer, is a pointer referencing executable code, rather than data. Dereferencing the function pointer yields the referenced function, which can be invoked and passed arguments ...
branch table A branch, also called a ramus in botany, is a Plant stem, stem that grows off from another stem, or when structures like veins in leaves are divided into smaller veins. History and etymology In Old English, there are numerous words for bra ...
. Here is a simple example in C: typedef void (*CollisionCase)(void); void collision_AA(void) ; void collision_AS(void) ; void collision_SA(void) ; void collision_SS(void) ; typedef enum Thing; CollisionCase collisionCases HING_COUNTTHING_COUNT] = ; void collide(Thing a, Thing b) int main(void) With the C Object System library, C does support dynamic dispatch similar to CLOS. It is fully extensible and does not need any manual handling of the methods. Dynamic message (methods) are dispatched by the dispatcher of COS, which is faster than Objective-C. Here is an example in COS: #include #include #include // classes defclass (Asteroid) // data members endclass defclass (Spaceship) // data members endclass // generics defgeneric (_Bool, collide_with, _1, _2); // multimethods defmethod (_Bool, collide_with, Asteroid, Asteroid) // deal with asteroid hitting asteroid endmethod defmethod (_Bool, collide_with, Asteroid, Spaceship) // deal with asteroid hitting spaceship endmethod defmethod (_Bool, collide_with, Spaceship, Asteroid) // deal with spaceship hitting asteroid endmethod defmethod (_Bool, collide_with, Spaceship, Spaceship) // deal with spaceship hitting spaceship endmethod // example of use int main(void)


C++

, C++ natively supports only single dispatch, though adding multi-methods (multiple dispatch) was proposed by Bjarne Stroustrup (and collaborators) in 2007. The methods of working around this limit are analogous: use either the visitor pattern, dynamic cast or a library: // Example using run time type comparison via dynamic_cast struct Thing ; struct Asteroid : Thing ; struct Spaceship : Thing ; or pointer-to-method lookup table: #include #include #include class Thing ; class Asteroid: public Thing ; class Spaceship: public Thing ; Thing::CollisionHandlerMap Thing::collisionCases; const std::uint32_t Asteroid::cid = typeid(Asteroid).hash_code(); const std::uint32_t Spaceship::cid = typeid(Spaceship).hash_code(); void Asteroid::initCases() void Spaceship::initCases() int main() The ''YOMM2'' libraryyomm2
Fast, Orthogonal Open Multi-Methods for C++ by Jean-Louis Leroy.
provides a fast, orthogonal implementation of open multimethods. The syntax for declaring open methods is inspired by a proposal for a native C++ implementation. The library requires that the user registers all the classes used as virtual arguments (and their sub-classes), but does not require any modifications to existing code. Methods are implemented as ordinary inline C++ functions; they can be overloaded and they can be passed by pointer. There is no limit on the number of virtual arguments, and they can be arbitrarily mixed with non-virtual arguments. The library uses a combination of techniques (compressed dispatch tables, collision free integer hash table) to implement method calls in constant time, while mitigating memory usage. Dispatching a call to an open method with a single virtual argument takes only 15–30% more time than calling an ordinary virtual member function, when a modern optimizing compiler is used. The Asteroids example can be implemented as follows: #include #include class Thing ; class Asteroid : public Thing ; class Spaceship : public Thing ; register_classes(Thing, Spaceship, Asteroid); declare_method(void, collideWith, (virtual_, virtual_)); define_method(void, collideWith, (Thing& left, Thing& right)) define_method(void, collideWith, (Asteroid& left, Asteroid& right)) define_method(void, collideWith, (Asteroid& left, Spaceship& right)) define_method(void, collideWith, (Spaceship& left, Asteroid& right)) define_method(void, collideWith, (Spaceship& left, Spaceship& right)) int main() Stroustrup mentions in ''The Design and Evolution of C++'' that he liked the concept of multimethods and considered implementing it in C++ but claims to have been unable to find an efficient sample implementation (comparable to virtual functions) and resolve some possible type ambiguity problems. He then states that although the feature would still be nice to have, that it can be approximately implemented using double dispatch or a type based lookup table as outlined in the C/C++ example above so is a low priority feature for future language revisions.


D

, as do many other object-oriented programming languages, D natively supports only single dispatch. However, it is possible to emulate open multimethods as a library function in D. The ''openmethods'' libraryopenmethods
Open Multi-Methods for D by Jean-Louis Leroy.
is an example. // Declaration Matrix plus(virtual!Matrix, virtual!Matrix); // The override for two DenseMatrix objects @method Matrix _plus(DenseMatrix a, DenseMatrix b) // The override for two DiagonalMatrix objects @method Matrix _plus(DiagonalMatrix a, DiagonalMatrix b)


Java

In a language with only single dispatch, such as
Java Java is one of the Greater Sunda Islands in Indonesia. It is bordered by the Indian Ocean to the south and the Java Sea (a part of Pacific Ocean) to the north. With a population of 156.9 million people (including Madura) in mid 2024, proje ...
, multiple dispatch can be emulated with multiple levels of single dispatch: interface Collideable class Asteroid implements Collideable class Spaceship implements Collideable Run time instanceof checks at one or both levels can also be used.


Support in programming languages


Primary paradigm

* Julia


Supporting general multimethods

* C# 4.0 * Cecil *
Clojure Clojure (, like ''closure'') is a dynamic programming language, dynamic and functional programming, functional dialect (computing), dialect of the programming language Lisp (programming language), Lisp on the Java (software platform), Java platfo ...
*
Common Lisp Common Lisp (CL) is a dialect of the Lisp programming language, published in American National Standards Institute (ANSI) standard document ''ANSI INCITS 226-1994 (S2018)'' (formerly ''X3.226-1994 (R1999)''). The Common Lisp HyperSpec, a hyperli ...
(via the Common Lisp Object System) * Dylan *
Emacs Lisp Emacs Lisp is a Lisp dialect made for Emacs. It is used for implementing most of the editing functionality built into Emacs, the remainder being written in C, as is the Lisp interpreter. Emacs Lisp code is used to modify, extend and customi ...
(vi
cl-defmethod
*
Fortress A fortification (also called a fort, fortress, fastness, or stronghold) is a military construction designed for the defense of territories in warfare, and is used to establish rule in a region during peacetime. The term is derived from L ...
*
Groovy ''Groovy'' (or, less commonly, ''groovie'' or ''groovey'') is a slang colloquialism popular during the 1960s and 1970s. It is roughly synonymous with words such as "excellent", "fashionable", or "amazing", depending on context. History The word ...
*
Lasso A lasso or lazo ( or ), also called reata or la reata in Mexico, and in the United States riata or lariat (from Mexican Spanish lasso for roping cattle), is a loop of rope designed as a restraint to be thrown around a target and tightened when ...
* Nim, up to v0.19.x (from v0.20.0 it is necessary to pass a compiler flag) * Raku * R * Seed7 * TADS * Visual Basic (.NET) (VB.NET) via late binding, also via .Net DLR * Wolfram Language via symbolic pattern matching
Xtend
ref>


Via extensions

* Any
.NET The .NET platform (pronounced as "''dot net"'') is a free and open-source, managed code, managed computer software framework for Microsoft Windows, Windows, Linux, and macOS operating systems. The project is mainly developed by Microsoft emplo ...
framework language (via the librar
MultiMethods.NET
* C (via the librar
C Object System
* C# (via the librar
multimethod-sharp
* C++ (via the librar
yomm2multimethods
an
omm
* D (via the librar
openmethods
* Factor (via the standar
multimethods vocabulary
*
Java Java is one of the Greater Sunda Islands in Indonesia. It is bordered by the Indian Ocean to the south and the Java Sea (a part of Pacific Ocean) to the north. With a population of 156.9 million people (including Madura) in mid 2024, proje ...
(using the extensio
MultiJava
*
JavaScript JavaScript (), often abbreviated as JS, is a programming language and core technology of the World Wide Web, alongside HTML and CSS. Ninety-nine percent of websites use JavaScript on the client side for webpage behavior. Web browsers have ...
(via packag
@arrows/multimethod
*
Perl Perl is a high-level, general-purpose, interpreted, dynamic programming language. Though Perl is not officially an acronym, there are various backronyms in use, including "Practical Extraction and Reporting Language". Perl was developed ...
(via the modul
Class::Multimethods
* Python (vi
PEAK-RulesRuleDispatchgnosis.magic.multimethodsPyMultimethodsmultipledispatch
o
plum-dispatch
* Racket (vi
multimethod-lib
*
Ruby Ruby is a pinkish-red-to-blood-red-colored gemstone, a variety of the mineral corundum ( aluminium oxide). Ruby is one of the most popular traditional jewelry gems and is very durable. Other varieties of gem-quality corundum are called sapph ...
(via the librar
The Multiple Dispatch Library
an
Multimethod Package
an
Vlx-Multimethods Package
* Scheme (via e.g
TinyCLOS
*
TypeScript TypeScript (abbreviated as TS) is a high-level programming language that adds static typing with optional type annotations to JavaScript. It is designed for developing large applications and transpiles to JavaScript. It is developed by Micr ...
(via packag
@arrows/multimethod


See also

* Predicate dispatch


References


External links

* *{{cite web , url=https://docs.racket-lang.org/multimethod/ , title=Dynamic multiple dispatch , website=docs.racket-lang.org , access-date=2018-03-12 Method (computer programming) Polymorphism (computer science) Programming language comparisons Articles with example C code Articles with example C++ code Articles with example C Sharp code Articles with example D code Articles with example Java code Articles with example JavaScript code Articles with example Julia code Articles with example Lisp (programming language) code Articles with example Perl code Articles with example Python (programming language) code